Case study · Hall of Flowers, Golden Gate Park · Sept 5 – Oct 25, 2026

Forever Grateful

How we built it.

Lead Creative Producer and Experience Designer · Brian Scharf / BRAVE Designwith Haight Street Art Center

Frame of reference

A museum can be fascinating, or completely meaningless, if you don't have a frame of reference for what you're stepping into. Some of us learn by seeing. Some by hearing. Some by touching, moving, and becoming part of the story ourselves.

Looking down on the Resonance Circle, projected art across the rug
The Resonance Circle from above

May 13 · The call

Brian Scharf and Kelly Harris in the empty Hall of Flowers, May 13

Brian Scharf and Kelly Harris, the first walkthrough

How do you honor the analog spirit of the Merry Pranksters and the Furthur bus, and still build something technologically advanced that feels human and alive?

Kelly Harris, Executive Director of Haight Street Art Center, asked if BRAVE would take on the immersive half of the show. I said yes before I'd finished the math.

This is the Hall of Flowers the first day I walked it: an empty 1930s fair building, a skylight, and a roll-up door I'd later measure six times for a bus.

The empty Hall of Flowers in May

May → August · The room on paper

Everything came from where the bus went.

Eight days after the walkthrough, the first ground plan had the whole sequence blocked out: stage, Furthur, the thresholds in and out, liquid light, the makerspace. A dozen versions later, the bus never moved. On June 17 a 16-page bid set went to fabricators.

Walkthrough photo marked up with the first moves
May · Walkthrough markup
SP-01 ground plan, eight days after the walkthrough
May 21SP-01 ground plan, eight days after the walkthrough
Ground plan, curatorial pass
JulyGround plan, curatorial pass
Ground Plan V4, issued for install
Aug 25Ground Plan V4, issued for install
3D block-out of the ground plan
The plan in 3D

Block-out

Renders of the real hall, built to put artists, fabricators, and HSAC in the same room before anything was built.

Rendered overview of the hall with the bus and stage
Entry
Entry
Furthur under the skylight
Furthur under the skylight
Stage and Resonance Circle
Stage and Resonance Circle

The promise

A render is a promise. The job is making it true by opening night.

Drag across each image: concept render, then the room.

Furthur, as builtFurthur, concept render
RenderBuilt
Furthur
Transmission booths, as builtTransmission booths, concept render
RenderBuilt
Transmission booths
Memorial Altar, as builtMemorial Altar, concept render
RenderBuilt
Memorial Altar
Radical Listening Wall, as builtRadical Listening Wall, concept render
RenderBuilt
Radical Listening Wall
Entry gate, as builtEntry gate, concept render
RenderBuilt
Entry gate
Grid Wall (began as a screenprint wall), as builtGrid Wall (began as a screenprint wall), concept render
RenderBuilt
Grid Wall (began as a screenprint wall)

Aug 15 – Sep 4 · The build

Nineteen days. Four scissor lifts. Twenty-four windows gelled by hand.

Walls going up around a bus that came in at midnight. The answer wasn't to build an exhibit. It was to build a world people could step inside.

May 13
first walkthrough
19 days
on site
4
scissor lifts
24 windows
gelled by hand, six colors
1 bus
in at midnight
81+
press placements
Before the move.
Aug 15 · Before the move.
The tow.
Aug 16 · The tow.
Through a door we'd measured six times.
Aug 18 · 12:23 am · Through a door we'd measured six times.
In.
Aug 18 · 1:30 am · In.
First morning under the gels.
Aug 18 · 7:31 am · First morning under the gels.
Walls going up around the bus.
Aug 19 · Walls going up around the bus.
Gels, one window at a time, from the lifts.
Aug 21 · Gels, one window at a time, from the lifts.
Tube fixtures, first light.
Aug 26 · Tube fixtures, first light.
The sign.
Aug 27 · 11 pm · The sign.
Four days out.
Aug 31 · Four days out.
The gate goes up.
Sep 1 · The gate goes up.
Two days out.
Sep 3 · Two days out.
First time everything was on at once.
Sep 4 · 12:08 am · First time everything was on at once.
Building a light fixture by hand in the nerd closet, the night before opening

Off camera

AP, Reuters, and CBS all shot video during install. Ten feet behind the interviews: fire marshal walkthroughs, a licensed electrician tying into a subpanel, network run to every interactive, telephones under test, a stage going up with a 12×18 tie-dye over an LED wall. Nobody films that part. It's the part I'm proudest of.

The grille of Furthur

Furthur

Light it like it's about to leave again.

In 1964 the Hobson family sold their 1939 school bus to Ken Kesey for $1,250. It sat on the Kesey farm in Oregon for almost sixty years.

Ben Marks curated it with the Keseys. Our job was the room around it: placement, staging, light, and the ceiling. How do you stage a thing like that so it doesn't look like a museum object, and doesn't look like a prop? Light and distance. Give it room.

Furthur among the plants in daylightFurthur under green skylight gelsGuests in the lounge beside FurthurFurthur framed in red roses
Gelled skylight windows glowing green and gold

Furthur in Light

The sun does the rest.

Most immersive shows black out the windows. We gelled all twenty-four of the hall's skylight windows in six colors instead. The room changes by the hour. It's the piece most people walk under without knowing it's a piece.

Site-specific installation · Brian Scharf / BRAVE Design

Skylight gels from belowFurthur under the colored skylightSkylight gels seen from a scissor lift during install

Radical listening

“It started with the Acid Tests. Before the Dead were a band with an audience, they were a bunch of people in a room with a PA, a light show, the bus parked outside, and no idea who was supposed to be performing. That's the moment I kept coming back to. So the exhibition isn't about the Grateful Dead — it's built the way they built a show. You participate or it doesn't work. We refer to that as radical listening, and it's the rule for every interactive exhibit in the room: the telephones, the story hallway, the listening wall, the projection floor. Each one blurs the line between audience and band.”

Brian Scharf, Lead Creative Producer and Experience Designer, BRAVE Design

You participate, or it doesn't work.

The interactives

Every piece asks you to stop watching and start taking part.

01

Psychedelic Communication Network

Pick up a telephone and leave a memory, or hear one left by a stranger.

Three telephones, each a work of art: Cosmic Charlie by Eli Lippert, Sun and Moon by Elaine Chu, Blacklight by Joel Yau. Every story goes into a living archive. You design a phone booth for six weeks and you don't know if anyone will pick up. They picked up. They stayed on it.

Conceived and designed by Brian Scharf / BRAVE Design. Created with Callie Schneider / Latent Space Co.

Guests on the phones in the transmission boothsGRATEFUL telephone booth with rainbow glass

02

Listening Hallway

The voices come back out on your way in.

Stories left in the phones play back in the entry tunnel: overlapping, fading, returning, the way memory does at a show when the lights go down. Two weeks in there were hundreds of voices. No two walks through sound the same. It's the quietest piece in the hall.

Entry tunnel story soundscapes created by Callie Schneider / Latent Space Co.

Rose-lined entry tunnelGuests walking the entry corridor

03

Radical Listening Wall

Step inside a live recording.

Isolate the bass. Pull Jerry forward. Drop the drums. Follow one player's line through a jam you've heard a hundred times and hear something you never knew was there. During exhibit hours the wall plays into the house. When a band plays, it stops talking and starts listening.

Experience design: Brian Scharf / BRAVE Design. Creative technology: Benjamin Pender. Photography: Bob Minkin.

Guests among the tube fixtures of the Radical Listening WallGuests at the Radical Listening Wall

04

Resonance Circle

Mix the archive yourself.

Vintage film and photographs loaded into a live projection system, played from controllers at the edge of the rug. Layer, stretch, blend, recolor. Nothing you make lasts longer than the time you're standing there. Same impulse as the light shows behind the band in the sixties: don't document the moment, get inside it.

Benjamin Pender and Zane Groshelle. Resonance technology in collaboration with Lance Gordon / Mad Alchemy.

The Resonance Circle and memorial altar in front of the stageGuests at the Resonance Circle controllers

05

Floral Blush Mandala

Before there was a light show, there was cloth.

An original Courtenay Pollock tie-dye. His backdrops hung behind the Grateful Dead in the early seventies. We mounted it over an LED wall and lit it from behind. Light moves through the dye. The pattern is his. The way you see it is new.

Courtenay Pollock. Backlight: Benjamin Pender. Produced by BRAVE Design.

Floral Blush Mandala backlit on stage during a live setThe Floral Blush Mandala lit from behind

06

Memorial Altar

Candles, rugs, and room to sit a while.

A candlelit altar at the foot of the stage, with rugs and poufs on the floor so people could stay.

Brian Scharf / BRAVE Design.

Guests at the candlelit memorial altarCandlelit memorial altar beneath projection screens

07

Grid Wall

A room divider built as architecture.

It started on paper as a screenprint wall. It became a grid wall: a decorative architectural divider that splits the hall into rooms you can still see through, with roses running down it.

Brian Scharf / BRAVE Design.

The grid wall with roses cascading down itThe grid wall dividing the lounge, roses woven through it

Also in the room

Liquid Light Show · Lance Gordon / Mad Alchemy
Liquid Light Show · Lance Gordon / Mad Alchemy
Liquid Light Show · Lance Gordon / Mad Alchemy
Liquid Light Show · Lance Gordon / Mad Alchemy
Liquid Light Show · Lance Gordon / Mad Alchemy
Liquid Light Show · Lance Gordon / Mad Alchemy
Liquid Light Show · Lance Gordon / Mad Alchemy
Liquid Light Show · Lance Gordon / Mad Alchemy

Under the hood

For visitors, the technology disappears into the experience. This is what's behind the wall.

The whole hall runs in modes. One screen in the nerd closet flips the room.

The hall in Exhibit mode

Daytime. Every interactive live. The Listening Wall plays our soundtrack into the house.

Custom hardware

Turn a knob on the circle and the art on the rug changes. Hardware we built, talking to visuals in real time.

One network

Every interactive on one managed network inside a 1930s fair building, with Starlink behind it if the line drops.

Built to hand off

The floor staff runs it without us. That's the actual job.

LESH6, the Phil Lesh displayResonance Circle light ring lit at midnight before openingAltar candles and projection, the night before opening

Eye candy gets people in the door. Systems keep it running seven weeks, three to five hundred people a day.

The people

Nobody produces this alone.

Brian Scharf
Brian ScharfLead Creative Producer, BRAVE
Kelly Harris
Kelly HarrisExecutive Director, HSAC
Renée de Cossio
Renée de CossioDirector of Exhibitions, HSAC
Benjamin Pender
Benjamin PenderTechnical Director
Callie Schneider
Callie SchneiderLatent Space Co.
Lance Gordon
Lance GordonMad Alchemy
Erica Steimetz
Erica SteimetzProducer, HSAC
Martin Olive
Martin OliveOperations Manager
Molly Billmyre
Molly BillmyreLive music
Amesia Doles
Amesia DolesBotanic Panic
Cassandra Hampl
Cassandra HamplProduction
Malia Cedar
Malia CedarProduction Assistant
Guests around the Resonance CircleLounge under amber skylightsGuests at the front of Furthur
Psychedelic Communication Network
Callie Schneider / Latent Space Co.
Telephones
Eli Lippert, Elaine Chu, Joel Yau
Radical Listening Wall + Resonance Circle
Benjamin Pender, Zane Groshelle
Floral Blush Mandala
Courtenay Pollock
Liquid Light Show
Lance Gordon / Mad Alchemy
House sound
Dan English / LD Alliance
Plants
Amesia Doles / Botanic Panic
Furthur
Curated by Ben Marks with the Keseys
“Entering 'Forever Grateful, Golden Gate Park' is like stepping inside one of the band's signature red roses.”
Tony Bravo, San Francisco Chronicle

History becomes tangible. The audience becomes part of the story. The most powerful environments don't just show you something. They change how you listen.

Forever Grateful closed October 25. The room is gone. This is how we built it.

The film

A five-minute film, shot in the room on its last weekend, is in the edit.

Lead Creative Producer and Experience Designer

Brian Scharf / BRAVE Design

Exhibition Curation and Interpretive Design

Renée de Cossio, Director of Exhibitions, Haight Street Art Center

Interactive installations and Furthur bus staging

BRAVE Design

Building a room like this? Let's talk

Photography: BRAVE Design and Yanit Mehta / Design Draw Build. Renders and plans: Brian Scharf / BRAVE Design.