01
sketch it first.
Before the meeting ends there's a drawing on the table. Ideas get shared visually, fast and often, so artists, clients and engineers are reacting to the same picture instead of five different ones in their heads.

design leadership
big creative projects have a lot of brilliant people pulling in different directions. I'm the design coordinator teams trust to lead concept and design development: the person who brings all the ingredients together and keeps the idea alive until you can walk into it.
01
Before the meeting ends there's a drawing on the table. Ideas get shared visually, fast and often, so artists, clients and engineers are reacting to the same picture instead of five different ones in their heads.

02
Live design sessions with fabricators, clients and expert stakeholders. Brian is the conduit: he translates between the artist's instinct, the engineer's limits and the client's budget until everyone is building the same thing.

03
Renders, walkthroughs, color and lighting, cut files, shop drawings, schedules. It all lands in one place so the project stays epic and aligned all the way to the build, instead of getting watered down along the way.

04
The creative impulse is the point. A portal you have to walk through, a forest you can get lost in, a bus at the center of the room. That's the draw, the intrigue, the reason people come and come back.

where it shows
places that pull people together and give them a reason to stay.
education you climb, touch and play with, so it actually sticks.
and at the largest scale, as Gordon Huether's design director, carrying public art through the new Salt Lake City International Airport.